Steps  to  
Infinite  play

Intervention, Children, Playground, Dynamic space, Frame, Modules,Perception

Yuliang Kang ™

This proposal focuses on the current homogenisation of play facilities in the city, and aims to rethink the children's play experience, while at the same time achieving a shift from limited to unlimited play by creating a new paradigm.

Interventions on the site are aimed at establishing connections between multiple spaces, both horizontally and vertically, to enhance children's accessibility to the site.

In this programme, the relationship between the frame and the module aims to advance the child's agency. Frame is permanent intervention, which is seen as launcher of play modules that children are free to replace; at the same time, play modules are given a certain fluidity and ambiguity, and the process of children's play is also a process of shaping new spatial experiences.

  1. Tania Lopez Winkler
  2. Ella Doran


In the last century, children were allowed to play freely. Whether it was the street, the river, or the park. Today, children are becoming less and less active. Cities are no longer able to provide a space that is inclusive and open enough. Mobile phones and computers seem to be a more attractive option than homogenous playgrounds.

It is time to think about children's experience of playing in the city.

" There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play."

-by James P. Carse
“ Finite and Infinite Games: A Vision of Life as Play and Possibility”

Chisenhale Factory



Module01- Touching

Module02- Snoopping